

Is this any better in Below Zero I plan to play on PC, i7 CPU, 24GB RAM, 6GB graphics and SSD.

The blueprint for the Control Room is acquired from any of three Data Boxes: one is inside Omega Lab, another inside Outpost Zero, and the last in a small field of Alterra debris in the Purple Vents. Hey guys, pop in for Subnatica OG is still really bad on Xbox one X and apparently on PC too. The control room will also show the location of any points where water is leaking into the base due to low Hull Integrity or collision damage.Ī Control Room automatically adds a beacon for the base with the chosen name appended to it. The Control Room cannot deactivate itself. You open your PDA by clicking Tab on your keyboard.
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Turning off the power to a base piece will also turn off any internal lighting in that piece, but does not deactivate Floodlights. Updated list with Subnautica: Below Zero cheats, cheat codes and a full list of all the in-game. This can be used to manage base power in case of shortages by turning off rooms with high power consumption, or to save fuel in a Bioreactor or Nuclear Reactor by switching off power-draining rooms before leaving the base. Placing the crosshair over any part of the base hologram will show the component's name, current power generation and consumption, and its contribution to the base's overall structural integrity, the latter including the bonuses of any parts that strengthen or weaken it.Ĭlicking on a room while its description is visible will toggle its power supply on and off: rooms that are switched off will change from blue to red. While interacting with this, the movement keys will move the hologram around, while swim up and swim down are used to shift it up and down. The player can adjust the position of the map by interacting with the joystick on one side. In the center of the Control Room is a console which shows a holographic display of the base's layout (rooms, corridors and Foundations), with base parts defaulting to blue save for the Control Room which is yellow.
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On the opposite wall is an interactive display, which uses the same interface as a Vehicle Upgrade Console, allowing the player to name their base and choose its colors with a color picker. The latter shows the base's current power reserves as a percentage of its maximum storage, the amount currently generated in green, and the amount currently being used in red. On one wall is a display showing the current time of day, the base's name and total Hull Integrity, and general details of base power.

The Control Room has a number of displays and interactive components.
